Bad Company 2 Review

Featured, Games, Reviews — By Mike Ruest on March 3, 2010 at 12:31 am

Bad Company 2 is finally upon us and I am happy to say that many of my gripes and concerns with the demo have been alleviated in the full version of the game. As most of you know, Bad Company 2 is broken down into a single player campaign and an online multiplayer game that is definitely the selling point of this title.

First, let’s start off with the story. The boys of Bravo Company are back and bad to the bone, although at the start of the game you’re not sure since the game goes back to WWII to setup the plot. As the boys of B you’re off to stop the Scalar Weapon, which threatens national security. Along the way you fight through jungles, deserts and snowy mountains before you can get home and enjoy a little R&R (at least that’s what you think). The story is much better than the first game though it seems to have some pacing issues due to cutscenes constantly pulling you out of the action every few minutes. The story also lacks that epic feel even though the dust and the Indiana Jones type music tries hard to give you that experience; but in the end, it just winds up coming short. The story however is not without merit. It is greatly enhanced by the game designers decision to channel your progression in a more linear fashion while still maintaining that open world scale of allowing freedom of movement.

As far as the single player game itself, there is an abundance to appreciate though the campaign itself is over within 6 to 8 hours depending on your style of play. Bad Company 2 certainly demonstrates how destructible objects can not only change your tactical approach to a mission, but also increase your level of fun as well. Vehicles are also a huge part of the game and are extremely entertaining in every aspect of the single player campaign. The other improvement to this sequel is that missions don’t feel as repetitive. Nevertheless, mission-types did not give me enough incentive to change my two weapons of choice.

The characters in the single player game are well acted and feature humor that doesn’t get on your nerves like the last game did at times.  Your characters will also make cracks that are clearly aimed at Modern Warfare 2 – things like snowmobiles are for sissies and heartbeat sensors on weapons. However, while your in-game squad mates are full of personality, your in-game enemies severely lack it (even the main antagonist). They also lack variation in that they all pretty much look the same throughout the game. Your squad mates aren’t without fault though. In fact, they seem to have some A.I. issues in that, unless they are moving to the next staging area, they will wait on you and you alone to engage the enemy and to trip trigger points, which at times seem too artificial. My squad also appeared like they were occasionally firing rubber bullets at the enemy since their barrage of shots didn’t seem to match my one or two shots that finally brought an enemy down. Speaking of the enemies, as the game progressed, it was like the enemy soldiers were only firing at me. My squad could literally be in front of me and out in the open and I could be behind cover; and yet the enemy’s rounds were only directed at me. It’s like the enemy’s A.I. couldn’t see my team. This doesn’t happen throughout the game just enough to make you feel like you’re being picked on. Another issue I had with enemy A.I. is the fact that they could see you through all the dust and debris but you couldn’t see them. And no, they we’re not using thermal scopes or goggles.

Dead Body Floating in Bad Company 2

David Copperfield Eat Your Heart Out!

Technically, Bad Company 2 is overall pretty impressive though not perfect. For example, while outdoor environments look amazingly detailed with realistic lighting, indoor environments are bland and boring for the most part. Weapons handle well and appear more responsive than the demo; and also include better hit-detection and feedback. Having said that, I experienced moments where my rounds did not hit my intended targets, but instead bounced off some apparent invisible barrier. The game also suffers from a few other technical issues like bodies floating in midair and parts of characters going through objects in the game like walls. Also, from a technical standpoint, I am not sure why certain objects in the game can’t be destroyed like wooden crates. One last technical thing – frame rate and network connectivity all seem good.

On Target but Missed

Why Won't You Die?

The best part of Bad Company 2 (BC2) however, has to be the online multiplayer game. Unlike Modern Warfare 2, BC2 not only offers a wide range of driving and flying vehicles, but it’s also a much more tactically shooter requiring strategy and teamwork. The game also offers enough multiplayer modes to fit whatever fancies you have. In addition, maps are well layout as they are large – maybe a little too large at times, especially for deathmatch. But if you love playing sniper, then you’ll love the multiplayer maps of Bad Company 2. Sniper is just one class a player can choose from, ranging from your typical soldier, to combat engineer, to field medic and to scout (sniper). Other than points and rewards, players can also customize their multiplayer character’s load out (field kit) offering over 15,000 possible kit combinations between the various weapons and gadgets.

All in all, Bad Company 2 is a huge success over its predecessor. Though its single player campaign is much better than before, it is still not as epic as Modern Warfare 2. Having said that, BC2’s multiplayer can stand on its own, giving players an incredibly experience only a Battlefield game can offer.  I for one am glad for the changes and additions DICE has made to the game. I am also thankful to have a new multiplayer game to play online, especially since I am getting a little tired of the same old maps in you know what. Now if I can only learn to fly that darn helicopter.

review score for Bad Company 2

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